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On the subject of the extra maps, while it's always nice to see some maps added to a side mod, here they felt a little extraneous - they felt like they were added just to have "more." There wasn't a lot of rhyme or reason to the additions (only a couple of the BF1 maps were added, a random map was added, seemingly just because the source was open to the public), and the BF1 conversions were only partly done.
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There were sound errors - some weapons (notably arc caster weapons) were missing sounds, and none of the converted maps had fixed sounds. There were a couple floating HUD tags (I saw one unit that was completely missing a weapon mesh, too).
STAR WARS BATTLEFRONT 2 CLONE WARS MOD MOD
Other comments: There were still a couple bugs I found here, despite this mod being in its fifth iteration. Since the units were mostly powered up (as with most side mods), the heroes felt like a waste of time to use. Heroes should be rewards and they should be significantly more powerful than the infantry units. The heroes seemed to all be stock heroes. That's not to say that this is what this mod is, but it looks unprofessional to be so visually inconsistent. It makes the mod look like an assets dump, which in my mind is a bad thing (since pretty much anyone can just cherrypick assets from a bunch of places). Here, the units all have different visual styles - one unit will be relatively unscratched, some units will be very scratched, others will be dirty, others will have lots of addons, etc. The reason I liked it was because it showed that (or at least made it feel like) the mod was the work of a single, coherent author (or team). I hate to compare mods, but I know when I was reviewing the earlier Ultimate Battlefront mod, one of the things I really liked was the consistent set of visuals between different units and legions. It was also strange to see so many units end up with an award shotgun when they didn't have a shotgun to start off with. With the sniper rifle, it takes less than ten seconds to destroy a tank, and since the weapons don't overheat or have an ammo clip, you can just mash the button and walk through the maps at your leisure. Both of those weapons are absolutely incredibly overpowered. If you're playing on an awards profile, most units will have an award shotgun (and a couple others an award sniper rifle).
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Keep it simple and make each class have a distinct feel. I think it's best when each of the classes plays differently, but when you start giving six or seven weapons to each unit it is almost an inevitability that you'll have to reuse lots of the same weapons for different classes. What I'd like to see different: The units all pretty much felt the same.Įach unit had so many different weapons that the uniqueness of each class was diluted. Units for both the CIS and REP were very similar from team-to-team, and while this means that there wasn't a substantial difference between one team or the other, it did make for some well-balanced battles. This was sort've a double-edged sword, but I think the positives of this outweighed the negatives - I liked seeing the balance between the two different sides.
STAR WARS BATTLEFRONT 2 CLONE WARS MOD MODS
It's not a necessity, but in the many different rainbow-of-clones mods that we get, it was nice to be able to pick and choose from the instant action screen rather than guess (or simply have to remember). I also thought it was nice to see the era names clearly delineate what was in each map. I don't know that I agreed with the choice to use vehicle weapon sounds for some of the hand weapons, but different strokes. They don't all sound very "Star-Warsy," but it was nice to see new sounds nonetheless. Several weapons have new sounds, and I like seeing sound work done (which made it all the more disappointing when I saw it not done). What the mod does well: I'll touch on this in both categories, but I think the sound that is done right here is done well. There is also a hunt mode with Mandalorians versus clones that shows up on a handful of the maps. The thrust of the mod is that it adds basically two eras to every stock map - one that uses a globalĬlone legion (50X legion) and another that uses one of the more recognizable legions (212th, 501st, etc.) It also adds a handful of converted maps (Bespins and Rhen Vars) along with one previously-released map. "DEV's Side Mod," by the eponymous Deviss, is a large (era) side mod featuring the Clone Wars.